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1. Rebalancing T2 Modules in EVE Online - in Player Features and Ideas Discussion [original thread]
Anhenka I am going to try and address your confusion by using smaller words and even easier to understand text. The problem is that a choice or 2 in possibles "is confusing as hell" to you, is not on me, and might not even be your fault, prenata...
- by MBizon Osis - at 2015.01.03 00:55:29
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2. Rebalancing T2 Modules in EVE Online - in Player Features and Ideas Discussion [original thread]
Try this Make dropped mods meta0 (former meta1-4) in the different fitting flavors Ample Scoped Restrained Enduring And make Tech1 the new meta1 with a slightly better over all stats or just a combo of 2 of the lower mods enhanced stats. That...
- by MBizon Osis - at 2015.01.02 17:01:52
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3. Combat Destroyers (contrast with existing Attack Destroyers) - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Part of the reason why using the attack bc meta on destroyers is awkward is that their sig radius leaves vulnerable to medium weapons, and destroyers in generally will be comparably slow compared to frigates, and less t...
- by MBizon Osis - at 2015.01.02 05:10:34
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4. Rebalancing T2 Modules in EVE Online - in Player Features and Ideas Discussion [original thread]
Akemon Numon "Faction or better to have the same fit" ^This is more of the Half Baked Balance I have come to expect form ccp. Meaningless meta progressions, stats all over the place in no order. And a general vibe from these 'Balance Experts' of...
- by MBizon Osis - at 2015.01.02 03:58:58
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5. Mining Drone Asist - in Player Features and Ideas Discussion [original thread]
vikari wrote: MBizon Osis wrote: [quote=vikari]So if every one is AFK they all die when the gankers or rats come? It's hard to fight with mining drones. The gank of a mining fleet right now is substantially costly giving the cost of a T2...
- by MBizon Osis - at 2014.12.19 02:58:22
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6. Mining Drone Asist - in Player Features and Ideas Discussion [original thread]
vikari wrote: so you are effectively introducing a mechanic that allows for afk mining far beyond what is is now, and also make it harder for ganking, which like it or not is a form of checks and balances in the game. -1 the idea. So if ev...
- by MBizon Osis - at 2014.12.18 19:58:28
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7. Mining Drone Asist - in Player Features and Ideas Discussion [original thread]
Vexor Vexor Navy Issue and Arbitrator all have mining drone bonuses left over from the old mining cruiser days. Now they can mine a nice amount and if you max out mining drone rigging they can mine even more. But the cargo holds are small. Now wha...
- by MBizon Osis - at 2014.12.15 00:12:20
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8. Damage Control Augmentation - in Player Features and Ideas Discussion [original thread]
Too make the Booster simple and not need a new production line and gas type make them a NPC seeded item like Nugoehuvi Synth Blue Pill Boosters +5% shield boost No Side Effects Legal Everywhere. Some new type of mission reward or LP Store item ve...
- by MBizon Osis - at 2014.11.19 20:55:49
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9. Damage Control Augmentation - in Player Features and Ideas Discussion [original thread]
Great responses so far keep em coming. To be able to reach 70% hull resists would not be over powered IMO. Especially if that comes from a booster and and having to use a implant (see balance). The 4th booster slot is there in game for the Cerebr...
- by MBizon Osis - at 2014.11.18 19:49:31
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10. Damage Control Augmentation - in Player Features and Ideas Discussion [original thread]
DCU Hull resist Augmentation : a new 4th slot booster that adds 5% hull resists to the DCUs and a new implant that addsON THAT in 1% 3% and 5% flavors. For a maximum of 70% WITH THE DCU2. Feel it's too OP cccp can make something like the implant ...
- by MBizon Osis - at 2014.11.18 09:49:21
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11. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Deployable Logi Structures Ship and POS sized mods like the ingame (NPC) Magnetic Double-Capped Bubble. (This construction recharges the shields on ships within range.)
- by MBizon Osis - at 2014.11.18 00:08:51
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12. Pirate Faction Rookie Frigates - in Player Features and Ideas Discussion [original thread]
Pirate Faction ship Rebalancing, why not do all of them at once? Echo, Hematos, Immolator, Taipan, and the Violator. CCP bring these ships inline with the rest.
- by MBizon Osis - at 2014.04.23 01:55:00
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13. Pirate Faction Rookie Frigates - in Player Features and Ideas Discussion [original thread]
My hope, CCP delivers a rebalance on all the rat faction ships including the Pirate Faction Rookie Frigates. With themes for each faction, where those themes stand in relation to the frigates, and how that might connect to the frigs, cruisers and ...
- by MBizon Osis - at 2014.04.14 19:28:00
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14. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
CFC loses an ice interdiction to procurers. Procurers must be OP. Makes sense CCP. ROLL with what you know.
- by MBizon Osis - at 2014.04.06 20:53:00
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15. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
What is this spoused to be good at? 100% bonus to remote armor repairer range 8400mx2=16800m. This is less range than a navitas with a small remote armor repper! 16.8km is a sad joke. 84km would be more like a "logi BS" 1000% not 100%. Please le...
- by MBizon Osis - at 2013.12.22 06:36:00
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16. give the Miners some stuff - in Player Features and Ideas Discussion [original thread]
Ok a new mod for the Orca/ Rorqual kind of a reverse siege mod that will 'allows warp under any circumstance'. No bumping out of alignment or prevention of warp of any kind. If attacked the attackers have as long as it takes to 'align' to apply ...
- by MBizon Osis - at 2013.11.27 11:47:00
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17. give the Miners some stuff - in Player Features and Ideas Discussion [original thread]
1 Make the "Mining Foreman Link - Drone Coordination" a real thing as I understand it was a gang mining link that was never put into the game. It would be more useful than reducing the cap usage of mining lasers(any one ever even use this link?). ...
- by MBizon Osis - at 2013.11.25 12:43:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Good luck all I hope you all get what you want. I lost interest in this and wont fly a paladin that is less than what it is now. So I sold it yesterday. Again good luck and fly safe MB
- by MBizon Osis - at 2013.09.14 02:04:00
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19. New Ship Idea. Battleship Class Carrier - in Player Features and Ideas Discussion [original thread]
Polux "Here is a quik reminder. The Drones where made by the Gallentians to counter the small agile frigets of the Caldari. They are in this game to make frigates feel pain" I am looking up the drone reduction back in 2004 and it looks like ccp ...
- by MBizon Osis - at 2013.09.09 20:28:00
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20. New Ship Idea. Battleship Class Carrier - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: Quote: What is there to lose? DPS wise a domi is no more powerful with 16 light scouts than it is with 5 heavy or sentry drones. Yes it is. 5 heavies cannot apply that DPS to things smaller than battlecruisers, wher...
- by MBizon Osis - at 2013.09.09 20:08:00
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